TO AZIMUTH [RE]ANNOUNCEMENT

 

Hi all! Zach from [bracket]games here

First up, I just want to apologize for the lack of communication regarding To Azimuth over the past year. It's been a busy one; after our unfortunately failed Kickstarter campaign, it took some time to figure out how to get To Azimuth back on track. As part of this process, I spent several months working with Digerati on the development of the extended edition of Three Fourths Home and the subsequent ports to Xbox One, PS4, and Vita. And now I'm thrilled to finally announce we're working with Digerati to bring To Azimuth to PC and consoles early next year!

To celebrate the announcement, we've released a new trailer (which you can see up there at the top of the post), and starting this month I'll be spinning the developer blog back up, where I'll be sharing details on the game's progress, screenshots, videos, and more on at least a monthly basis. We're also starting a mailing list, which you can subscribe to below, to keep you up to date on these blogs as well as future announcements. If you'd rather go through Twitter or Facebook, we've got you covered there, too.

Thank you all for your continued interest after that long, long drought of information. I cannot wait to share more over the coming months!

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